Unity3d Obfuscator Keygen Generator
Hi everyone, I'm making a game in unity and I am adding obfuscation to my project to prevent pirates and other code thieves. Now before you say that 'anybody who wants to steal your code can do it', I use lambda's, iterators and local variables wherever possible throughout my code, however, I think that this is not enough protection, especially for my anti-pirating module, which is very vulnerable. I've tried using several professional obfuscators but they seem to not work with unity 5 upwards. I also took a look at unity obfuscator, which only has support for unity 2 and 3. When using redgate's SmartAssembly obfuscator, it tells me that my game's executable and assembly.dll files are not valid.net assemblies, though ILSpy has no issue decompiling them. So which options are best for protecting a unity program? -Causticlasagne (^^).
I'm using PreEmptive Obfuscator (Dotfuscator) to obfuscate a Xamarin app. I am trying to use Dotfuscator with Unity3D. When building my Android project in Unity.
Hmmm very true. A hardcore pirate could crack the game, but what if it had integrity checks and all that. I mean unity isn't very friendly when it comes to pirates substituting different versions of the assembly.dll.
I plan to make my game Pirate Proof. And I have several ways to do it., I didn't know that function lambda's and iterators were decompilable. I've tried using several decompilers on one of my old projects to get the source files back, but they use iterators, so I can't get most of the code. Lucky I didn't use spaghetti code on these source files, otherwise there would be no recompiling that stuff. Thanks guys for your comments. Let me be clear, if your spending time trying to make your game hack-proof, your game WILL suffer and you've just wasted your time, as player will simply not even want to buy it. No matter what field you look into, the more security you put around something the less convenient that something will be to everyone.
No fortress is impregnable, just costly to break. Let say you do manage to make your game hack proof, well congrats but no ones will want to play your game because the only software that can be hack proof is software that completely ignores the outside world, that doesn't interact with anything. Which means players can't play the game. And that means even YOU can't work on that game. If YOU can edit the game, then technically it is not hack-proof. The more secure you make something then by definition the less accessible it becomes to 'everyone'. Trust me when I say this, but not only will you have a much more productive time making the game fun than making it hack proof, no company in their right mind will be interested in a 'hack-proof system' that would hurt a game sales.
Keygen Generator Mac
Yes, security is important and steps should be taken to protect your game. Encryption, litigation, and isolation are effective countermeasures.
A used item that may have some cosmetic wear (i.e. Used - Acceptable, Usually ships in 4-5 business days, International shipment available. Will ship best condition whenever available. Shelf-wear, slightly torn or missing dust jacket, broken spine, creases, dented corner, pages may include limited notes and highlighting, liquid damage) All text in great shape!
But these are not hack-proof, they just make it very costly and/or risky to hackers. Obfuscation is not the answer to piracy.
DRM follows the same mistaken reasoning that you can prevent piracy by simply making it harder for pirates to steal. However as history has shown, many pirates are smart and they usually have the motivation to overcome said obstacles and all it leaves you is simply inconveniencing the wrong people (developers, honest consumers, etc.). All it takes is one hardcore pirate to break a game open for an entire population. The real solution to solving piracy is to understand why there is a need for piracy in the first place.
C# Obfuscator
As Gabe Newell, the guy behind Valve's Steam, has said: 'Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.' His philosophy is that piracy primarily stems from a supply and demand issue, that products are pirated because most users (usually foreign countries) can't gain access to the said product.