Game Maker Furniture Sprites
Hardware RAID vs Software RAID on SSDs. Jimaek Member. January 2015 in General. I am wondering if anyone has done any benchmarks or tests regarding the performance difference of 2 SSD RAID1 on Software RAID vs Hardware RAID. In my case the setup will be used for a website doing heavy IO read/write(images) with a big DB. Software raid with ssd.
Sprites Sprites This section deals with the functions relating to sprite assets. Sprites are generally the visual representations of objects within the game you are creating, although they can be used for many other purposes. A sprite is either a single image, or a set of images that, when played one after another, looks like a looping animation. Sprites can be created in many formats, with the 'traditional' sprite being made up of frames of pixel images, imported into GameMaker: Studio as *.png files. However you can also import vector sprites that have been saved in the *.swf format, or skeletal animation sprites that have been saved out as *.json files with accompanying *.atlas and *.png files. Since sprites are an integral part of any game, GameMaker: Studio has a large number of functions that can be used for getting information about specific sprites, or for changing those that are in your game, or even for loading into an application your own sprites from a source image file. Sprite Information The following functions can be used to get information about a sprite asset.
Please note that these functions get the information from the base sprite (ie. The sprite asset) and not from the sprite as it is being used in an instance. For example, you can use instance variable to get the width of the sprite that an instance is using and this width will take into account any scaling that may have been applied. However, if you need to know the width of a sprite as it would be normally, with no transforms applied, you would need to use the sprite_get_width() function below. For more information on the sprite instance variables see the section on. • • • • • • • • • • • • • Sprite Manipulation The functions below are all related to changing the sprite asset (resource) itself. This means that the majority of these functions will affect all instances that reference the sprite being changed, it also means that you must take great care to ensure that a sprite exists before referencing it, or to make sure it is not being referenced before changing it.
This site is a huge resource of free game graphics for anyone looking to make their own RPG. Untamed.wild-refuge.net is home to Sithjester’s RMXP resources, a collection of image assets that are free to download and use how you like.The highlight of this site is the giant collection of 2D game sprites that you can browse all on one page. Piskel, free online sprite editor. A simple web-based tool for Spriting and Pixel art. Create pixel art, game sprites and animated GIFs. Free and open-source. Example sprites Here are some examples of user submitted sprites. Click on a preview to open the sprite in the editor.
Piskel, free online sprite editor. A simple web-based tool for Spriting and Pixel art. Create pixel art, game sprites and animated GIFs. Free and open-source.
Game Maker Sprite Creator
• • • • • • • • • • • • • • • • • • • • Skeletal Animation Due to the nature of sprites made using skeletal animation, they also require a sub-set of functions for manipulating the drawn sprite in your games. These functions can be found in the following section of the manual: •.